Wednesday, 13 April 2016

Human Anatomy

This taught me a lot and I mean A LOT. This was by far the most difficult assignment I personally faced, it was just to tedious and time consuming, with every brush stroke I could feel my life fading away. I did learn lot of the bones though, to be honest I didn't really understand the bone structure until I did this but still this was a killer.







Here my completed version.


Labelled

  
I worked really hard for it to come out so neat and I'm proud of the way it came out but I know my mistakes, switching pen sizes during the drawings was one (made lines uneven) and the feet...
I tried so hard with them but every time I drew it it would come out terrible to the point that it defeated me, I had spent so much time on this piece that I gave in. (sorry) 












Perspective Tank

More perspective work but this time involving a tank. this one was difficult of me because I had never drawn a tank before and I didn't realise how complicated the shape was until I put my pen on the paper. First thing I did was look up tanks (this didn't help haha but to be honest it did show me how they can vary). 

After looking at these I decided that I was going to build a futuristic tank (well try to at least).

This was my first sketch 

To me it was very good and I feel like I got the futuristic look down.


I then made this (using only straight lines to help me out). 
I love the design of the first sketch and with time maybe I'll do a version with both the tank combined.  

Anthropomorphic Character design

For the assignment I had to create a anthropomorphic character. So I started looking at some:


 

I really like the one with the frogs so I decided to base it on a frog type.
These are the sketches.



  
I did both of these sketches and decided that i was going to carry on with the image on the left, because it's more chilled and that's how I felt at the time.


This is my finished Anthropomorphic character, I am very happy with him.

3D work

So I had been work on my arena and had a conversation with my teach that the town was going to be way to big to texture in the time I had to give it in to him. So long story short I changed the design of it. So I had to look into what I could do this time. I choose to go with something completely different. I wanted to do something that has a tense feel to it, like in the walking dead.




This is how it turned out:



All of the textures on the objects are real textures of materials which I edited with Adobe illustrator to give them a more cartoon look.

 
  I even added a camp fire to show that someone or people had been here recently. and the sewer cover I though was a nice touch
 

Value/Lighting

We started learning the value of shading and lighting.
More was done

Perspective in environment concepts

We had to use perspective and create a room. 

This was the first, it needs to be re-done.

Life drawing

 


I did this one by cover the canvas in chalk and then using the rubber as a pencil to create the image.